The MPTS demonstration will feature the latest version of Mo-Sys' StarTracker technology. StarTracker Max delivers real advantages over its predecessor, with a smaller and lighter on-camera unit making it much easier to use with Steadicam and handheld cameras. The new platform also provides even greater accuracy, and the software architecture has been designed to allow for new functionality in the future, including a web interface to be introduced shortly.
At MPTS, as in so many real-world implementations, StarTracker Max will feed into Mo-Sys' VP Pro XR, a plugin that sits directly within Unreal Engine. Designed specifically for Broadcast and Cinematic content creation, this purpose-built toolset offers unique features, including Cinematic XR Focus and Multi-Camera Switching. Cinematic XR Focus allows cinematographers to pull focus between real and virtual objects, seamlessly and with intuitive operation using familiar focus controllers like Teradek or Preston. Visitors to the booth will also learn how Mo-Sys' Cinematic XR Focus can be deployed to control moiré patterning, one of the biggest challenges for LED virtual production.