Disguise has been working closely with Epic Games to develop and launch the latest version of their free, open-sourced proprietary RenderStream plugin that allows its user community to seamlessly integrate Unreal Engine into their Disguise workflow with minimal configuration. Through RenderStream, Disguise users can create output streams on Unreal Engine projects allowing them to make real-time content changes directly from Disguise’s software interface Designer.
The new plugin also enables users to unlock new features in Unreal Engine 5 such as the Nanite virtualised micropolygon geometry system and a new Virtual Shadow Map system, allowing them to create virtual scenes in extended reality (xR) with massive amounts of geometric detail.
To benefit from the latest features in Unreal Engine 5 within their Disguise productions, users will need to have access to the latest Disguise software release, r21. Released just a week before UE5, r21 brought significant improvements to the Disguise software UI and overall system performance, as well as new tools for colour workflows. Developed with the help of Disguise’s Live and Colour Insider groups and software beta testers, r21 addresses common user challenges and requirements across both live and virtual production environments, also unlocking a most streamlined user experience.
For the past two years, Disguise and Epic Games have been partnering to democratise the delivery of 3D graphics across all types of industries including virtual production, broadcast, corporate events and beyond. Where Unreal Engine continues to push the boundaries in photorealistic 3D graphics, Disguise offers a seamless way to deliver this real-time generated content into LED volumes, projection setups and any sort of physical display configuration - at any scale.