Vizrt Unveils Viz Engine 5.1 Release Featuring Reality Connect

Virtual Production
Products and Solutions
Vizrt announces the release of Viz Engine 5.1 which includes several leading-edge advances to live graphics workflows. Building on the debut of Viz Engine 5, this version introduces Reality Connect – powered by Viz AI, marking a new era of AI-driven 3D talent immersion. Among its many anticipated uses, Reality Connect uses advanced AI algorithms to enable hyper-realistic talent immersion, including shadow casting and reflections within virtual studios and XR sets.

Vizrt's invention of the Virtual Window transformed the utilization of video walls as far back as 2011, marking a significant industry shift and expanding their capabilities. This innovation serves as a fundamental component of Vizrt’s virtual studio offering.  

Viz Engine 5.1 evolves the way Virtual Windows are created when using Viz Engine’s native render pipeline or Unreal’s render blade. The resulting solution takes advantage of the increased sensitivity of both new renderers to screen resolutions, and supports Vizrt’s mandate to enhance usability, particularly when working with intricate video wall configurations, such as curved surfaces and floors. 

The combined output resolution of Vizrt’s new Virtual Window effect, video walls, ceilings, and floors can be up to four times UHD, allowing for large setups to be managed by a single Viz Engine.  

Enabling previews when working with XR sets 
Previously, one of the challenges users faced when using an XR sets was the lack of a proper preview. Vizrt works with ROE Visual to combine Viz Engine 5 and GhostFrame to introduce a better experience that is more comfortable and natural for talent. 

GhostFrame enables up to four content feeds into an LED screen – which can be individually captured by a camera. You can select which feeds are visible for the presenter and production crew and which will be your live broadcast feed. The talent can truly interact with an AR object for example, without the hazard for virtual collisions, or look directly at the video wall for markers, teleprompting cues, or when conducting a remote interview; all of which are not visible in the live broadcast feed. 

GhostFrame can also incorporate four different brandings or implement multiple video wall layouts using Viz Multiplay. Vizrt and GhostFrame partner ROE Visual will continue collaborating on the numerous creative workflows and possibilities achievable by uniting these innovative technologies.  

Another Viz Engine 5.1 advancement is an extension of Adaptive Graphics – which now includes user-defined aspect-ratio support for video walls. Now, Adaptive Graphics can be intelligently adjusted to fit any video wall size, shape, and resolution. By extending Adaptive Graphics’ faster and more efficient graphics production line to studio video walls, customers ensure a consistent look and unified brand identity across all platforms and displays, protecting the most vital asset of any media provider – its brand.